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xxx_map.ini (where xxx is the name of the map)


[General]
GDIWinBanner=HUD_GDIWINBAN (w3d file to use for the GDI win banner, no .w3d on the end)
NodWinBanner=HUD_NODWINBAN (w3d file to use for the Nod win banner, no .w3d on the end)
LoadingMusic=filename

[CustomBackdrop]
Works just like campaign.ini backdrop settings (documentation on how this works needed)

; You can specify a 'color' in two ways:
; 1. Separate Red/Green/Blue components:
;    SkyColorRed=112
;    SkyColorGreen=146
;    SkyColorBlue=176
; 2. Hex color (ARGB):
;    SkyColorHex = 0xFF7092b0

[SkyColors]
OverrideSkyColors=bool (enable this to override the sky colors)
WarmSkyColor=color (Warm sky color - Clouded sky's additional, color around the sun)
ColdSkyColor=color (Cold sky colors - Clouded sky's additional color everywhere else + Fog color (bottom skydome))
SunColor=color (Sun color)
SunHaloColor=color (Sun halo color)
MoonHaloColor=color (Moon halo color)
SkyColor=color (Sky color (top skydome))
GloominessColor=color (Cloud gloominess color)
StarfieldAlpha=int (Star field transparency, 255 - Stars appear (good for clear sky night time); 0 - No stars)

; These are the defaults.
[SkyTextures]
StarTexture=Star.tga
LightningTexture=LightningBolt.tga
LightningSource=LightningSource.tga
SunTexture=Sun.tga
SunHaloTexture=SunHalo.tga
MoonHaloTexture=MoonHalo.tga
CloudTexture=CloudLayer.tga
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