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Special Notes/Tactics: The Tick Tank 120mm is an incredibly effective tank when pit against any slow moving GDI vehicles... however you have to ensure a couple things before going into the fray or you'll die quickly. First and foremost you need to deploy this tank because when you do it'll be nearly impossible to destroy, you gain an armor bonus that is retarded high. Second look for the perfect place to deploy.. this can be behind a destroyed Helicopter, behind logs, behind a wall. Whatever you choose you'll not only make yourself harder to hit but also be harder to kill with your deployed armor bonus. This will also negate the fact your opponent can move and you cannot. Third, practice firing with the weird off-set cannons. It will be difficult at first but if you can aim your shots then you can hit heavy GDI Vehicles from long range and hold up anything thrown at you. If you encounter any infantry with half a brain you'll need to call on your teammates to kill them as your cannons are worthless against them. If you really kick ass, you can press T then E quickly to deploy the tank and hop out at the same time. When you do this the person will try to get in the tank but can't because it's deploying. Quickly kill your opponent and then hop back in the tank while they are distracted. Be aware they can steal your tank when it is finished undeployingdeploying.

Deploy bonus affect: range, armor, reload.

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Weakspot(s): This whole tank is a weakspotweak spot

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Tick Tank Firebug

Price: 1,800 Credits

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Strengths (Rating against): Defences Defenses (10/10) , Buildings (10/10) , Heavy Armor (8/10) , Light Armor (5/10)

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Health(Max Upgraded)/Armor(Max Upgraded): 550 HP / 550 Armor ( HP Armor)

Speed (k/h):

Armor Class: Medium / Heavy (Deployed)

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Health(Max Upgraded)/Armor(Max Upgraded): 540 HP / 540 Armor ( HP Armor)

Speed (k/h):

Armor Class: Medium

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Health(Max Upgraded)/Armor(Max Upgraded): 480 HP 480 Armor ( HP Armor)

Speed (k/h):

Armor Class: LightMedium

Weaknesses: Vehicle on Vehicle Combat , Aircraft

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Health(Max Upgraded)/Armor(Max Upgraded): 640 HP / 640 Armor ( HP Armor)

Speed (k/h):

Armor Class: Medium

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Health(Max Upgraded)/Armor(Max Upgraded): 150 HP / 150 Armor ( HP Armor)

Speed (k/h):

Armor Class: Car (Lightest armor in the game)Light

Weaknesses: Everything

Strengths (Rating against): Infantry (7/10) , Aircraft (5/10)

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Special Notes/Tactics: A battle ferry at the end of a day. This vehicle really is meant to just transport you around the map as fast as possible. However, there are some hidden quality's this vehicle has that aren't always recognized.. mainly the Machine Gun. Use the .50 Cal against infantry to score 1 hit K/O headshotshead shots. Also bask in that sweet sweet long range that is usefull useful for hitting aircraft if you can avoid return fire. When finished driving to wherever you want, destroy the vehicle by placing a timed C4 on it upon exit or drive it off a cliff and hop out when you land.

Aside from the obvious offensive infantry capability, use this vehicle as a distraction to allow your units to maneuver into position while everyone is trying to hit you. You can also use this vehicle to hop out, fire hop in, reload your infantry weapon while driving and hop out again. The other main purpose I would give this vehicle is using it with a Nod fanatics. Assuming you can move next to a vehicle or infantry, you can hop out and blow yourself up. Likewise, you can use this vehicle to drive next to a Mammoth 36 inch and plant dynamite as a Nod Tank Ace.

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Strengths (Rating against): Defenses (7/10) , Heavy Armor (7/10) , Light Vehicles (6/10)


Special Notes/Tactics: An incredible A good bang for the buck in the right hands. The SU-85 is a Soviet Tank destroyer that at the start of the match should be used when a GDI rush is incoming or to attack GDI defenses. Late game you can use this tank to help fend off a GDI invasion when low on funds or harass tanks on the battlefield from long range.

At the start of the game, this tank will be able to kill anything GDI fields on the battlefield effectively. The main priority if you know that a GDI rush is coming, is to get this unit into the best position outside of your base as quickly as you can. Your goal is to fend off whatever rush is coming in and have the GDI rush split up forces to attack your heavily defensive position or be seriously damaged from your shells. In addition you are trying to buy your team time to help prepare against the onslaught that is approaching.

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Take your tank and go into the cover. When GDI Tanks start rolling out use your left click to hit them starting with the ones in front. You will want to be a good distance from them so that you can aim easier since you're on a fixed turret. One or two GDI tanks may chase you at which point you must follow the fallback route. Doing so will lead the 1 or 2 GDI tanks into your main defences defenses making them useless (since they're not in a group) or killing them. If GDI is attacking your oblisk obelisk and going the main route (Where you are) then you're going to want to continously continuously back up and kite the GDI rush as much as you can. Immediately alert your team of where the GDI rush is heading to (The Obelisk). If you find yourself face to face with a GDI tank during this time, try to use the right click for a possible 1 shot close range kill. Do not engage Infantry during the rush, your focus is on the tanks. With this tactic you should hopefully be able to damage the GDI rush a little bit and take 1 or 2 tanks away reducing the firepower while buying your team a little extra time.. This is about as much as you can do as one unit.

You can also use this unit against defences defenses if GDI isn't posing a huge threat. Late game use this tank for long range support or your special right click which is great against Mammoth Tanks. Your armor isn't that great though so don't go seaking seeking this tank if you have alot a lot of credits. Go for a T-62 instead.

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Weakspot(s):  Underside, Treads/Wheels , Rear , Gun Barrel

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Stridsvagn 103 155mm

Price: 1250 2400 Credits

Armament:  Firefly Laser turret155mm Cannon , M240 (Right side coaxial)

Health(Max Upgraded)/Armor(Max Upgraded):

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Armor Class: Heavy

Weaknesses: Heavy Armor Mammoth 36 Inch , Light Armor harrasment harassment , Personal Ion Cannons , Infantry , Aircraft

Strengths (Rating against):  Suicide Rushes into enemy base (9Long Range Combat (8/10) , Infantry Heavy Armor (7/10) , Light Vehicles Base Defenses (47/10)


Special Notes/Tactics: Refer to the "BDRM Nod APC" section for APC Tactics..

The Nod BDRM Splitfire ups the ante for using the APC. With what essentially is the Firefly Laser Rifle mounted on top you're now able to combat infantry quite effectively by burning them to death and giving an inital damage with every shot. Although I still would not recommend using an APC for battle even with an upgraded gun.. you can use this unit combined with a Laser Chain Gunner by yourself to ensure you kill an extremely good player with power armor. Assuming you can sneak up behind said player or get them to an open range, you can continuously burn the person to death.

In the capacity of rushing, the whole entire point of being in an APC is not to be seen and take damage only when critical/unavoidable (Example, from the AGT). While yes, you can fend off light vehicles with this unit while transporting your team it is irrelvent because your armor and position will be compromised. Use this unit if there is an infantry unit out in field you have to really killThe Swedish answer to GDI forces. The Stridsvagn is meant to go against GDI heavy armor at long range along with in cover. With the low profile you should be able to find a multitude of spots to ambush incoming or passing GDI units while staying hidden if not covered from returning fire. In addition, the armor is quite good which should help with survivability. This is where you main firepower is going to come from, constantly/consistently hitting slow moving GDI units in cover while your team is fighting off the invasion as well. In the end you're going to either destroy the armor of whatever you're attacking so much they will retreat or redirect GDI's main rush towards your position (upon which you should retreat or relocate again if you cannot kill said unit). Set your targeting priorities to be long range attacking against GDI slow moving Heavy Armored units.

In terms of weaknesses the Stridsvagn has quite a few going for it. The unit just cannot aim up to hit things attacking from above. In addition the unit has no forgiveness with aiming, meaning you have to be on point direct with wherever your reticle is aiming. This problem is increased the father away you are since tiny movements mean a big change where you'll shoot. To overcome this, get into position and start calculating where your shell will land or aim at large targets only. Personal Ion Cannons (and to a lesser extend infantry) will ruin your day but ultimately should be avoided as it's to much of a hassle to score a kill. Aircraft is off the table unless they're low and far away. In terms of tanks, you'll be circled by fast light tanks if you're not careful. Heavy tanks such as the Titan Railgun , Mammoth Railgun , Tortoise 38pdr should be killed from as long a range as possible while in cover. The Mammoth 36 inch is a special occasion however as the dual cannons can seriously land some damaging hits from far away if you're not careful. This simply trails back to the advice of only attack from long range while you're in cover. With practice and a little bit of luck, any shots from enemy vehicles will hit whatever cover you're in... unable to kill your tank. Base defenses can be killed with this tank but it's a pain in the ass if a Construction yard is up. Use a T-62 instead.


Weakspot(s): Turret Hatch , Treads/Wheels , Rear

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Six Wheeled BDRM (Splitfire)

Price: 1250 Credits

Armament:  Firefly Laser turret

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Weakspot(s): Turret Hatch , Treads/Wheels , Rear

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Six Wheeled BDRM (Splitfire)

Price: 1250 Credits

Armament:  Firefly Laser turret

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